Blender 2.90 Manual
Primeros pasos
Interfaz de Usuario
Editores
Escenas y Objetos
Modelado
Escultura y Pintado
Grease Pencil
Animación y Rigging
Introduction
Keyframes
Armatures
Introduction
Bones
Introduction
Structure
Tools
Selecting
Editing
Properties
Introduction
Transform
Bendy Bones
Relations
Inverse Kinematics
Deform
Viewport Display
Custom Properties
Properties
Structure
Skinning
Posing
Lattice
Constraints
Actions
Drivers
Markers
Shape Keys
Motion Paths
Físicas
Renderización
Composición
Tracking & Masking
Edición de video
Files & Data System
Add-ons
Avanzado
Troubleshooting
Glosario
Contribuir Documentación
Blender 2.90 Manual
»
Animación y Rigging
»
Armatures
»
Bones
»
Properties
Properties
¶
Introduction
Transform
Bendy Bones
Technical Details
Display
Rest Pose
Example
Options
Relations
Bone Layers
Bone Group
Object Children
Parenting
Inverse Kinematics
Deform
Envelope
Viewport Display
Custom Shape
Custom Properties
2.90
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