This tool works similar to the Cloth Brush, however, it applies a cloth simulation to all vertices in the mesh at the same time. Click and drag away from the object for a positive effect and towards for a negative effect.
Vertices can be «pinned» by masking vertices that should remain stationary, or by using Face Sets.
- Filter Type
Operation that is going to be applied to the mesh.
Applies gravity to the simulation.
Inflates the cloth.
Expands the cloth’s dimensions.
Pinches the cloth to the point were the cursor was when the filter started.
The amount of effect the filter has on the mesh.
- Cloth Mass
Mass of each simulation particle.
- Cloth Damping
How much the applied forces are propagated through the cloth.
- Use Face Sets
Only applies the mesh filter to the vertices assigned to the Face Set that is under the mouse.