Subdivision Surface Node
The Subdivision Surface node adds new faces to mesh geometry using a Catmull-Clark subdivision method.
Entradas
- Malla
Standard geometry input.
- Level
The number of subdivisions to apply to the input geometry.
- Plegar Bordes
Controls how smooth edges should be with Weighted Edge Creases.
- Pliegue de Vértices
Controla cuánto se debe tirar de la superficie de subdivisión hacia el vértice. Similar a los pliegues de borde, pero permite plegar vértices individuales.
Propiedades
- UV Smooth
Controls how subdivision smoothing is applied to UVs.
- Ninguno
UVs remain unchanged.
- Keep Corners
UV islands are smoothed, but their boundary remain unchanged.
- Keep Corners, Junctions
UVs are smoothed, corners on discontinuous boundary and junctions of three or more regions are kept sharp.
- Keep Corners, Junctions, Concave
UVs are smoothed, corners on discontinuous boundary, junctions of three or more regions and darts and concave corners are kept sharp.
- Keep Boundaries
UVs are smoothed, boundaries are kept sharp.
- Todo
UVs and their boundaries are smoothed.
- Boundary Smooth
Controls how open boundaries (and corners) are smoothed.
- Todo
Smooth boundaries, including corners.
- Keep Corners
Smooth boundaries, but corners are kept sharp.
Salidas
- Malla
Standard geometry output.