Subdivision Surface Node

Subdivision Surface Node.

The Subdivision Surface node adds new faces to mesh geometry using a Catmull-Clark subdivision method.

Entradas

Malla

Standard geometry input.

Level

The number of subdivisions to apply to the input geometry.

Plegar Bordes

Controls how smooth edges should be with Weighted Edge Creases.

Pliegue de Vértices

Controla cuánto se debe tirar de la superficie de subdivisión hacia el vértice. Similar a los pliegues de borde, pero permite plegar vértices individuales.

Propiedades

UV Smooth

Controls how subdivision smoothing is applied to UVs.

Ninguno

UVs remain unchanged.

Keep Corners

UV islands are smoothed, but their boundary remain unchanged.

Keep Corners, Junctions

UVs are smoothed, corners on discontinuous boundary and junctions of three or more regions are kept sharp.

Keep Corners, Junctions, Concave

UVs are smoothed, corners on discontinuous boundary, junctions of three or more regions and darts and concave corners are kept sharp.

Keep Boundaries

UVs are smoothed, boundaries are kept sharp.

Todo

UVs and their boundaries are smoothed.

Boundary Smooth

Controls how open boundaries (and corners) are smoothed.

Todo

Smooth boundaries, including corners.

Keep Corners

Smooth boundaries, but corners are kept sharp.

Salidas

Malla

Standard geometry output.