Propiedades
Grids
OpenVDB can contain multiple grids which represent different «layers» of volume. The Vista de Lista shows all the grids in the OpenVDB-file along with its name and data type.
OpenVDB File
- Ruta del Archivo
Volume sample file used by the volume data-block.
- Sequence
Loads the OpenVDB-file as an animation loading separate files for individual frames.
- Fotogramas
Number of frames of the sequence to use.
- Inicio
Global starting frame of the sequence, assuming the first frame has a 1 in the file name.
- Desplazamiento
Offset the number of the frame to use in the animation.
- Modo
Animation setting of the volume sequence before the start frame and after the end frame.
- Clip
Hides frames outside the specified frame range.
- Extender
Repeats the start frame before, and the end frame after the frame range.
- Repetir
Cycles the frames in the sequence; restarting at frame one.
- Ping-Pong
Repeats the frames, reversing the playback direction on every other cycle.
Presentación en Vistas
- Estructura
Method used to represent volumes in wireframe shading mode. For heavy volume data sets, it can be useful to set the object to always display as wireframe. This way the 3D Viewport remains responsive but the volume still appears in the final render.
- Ninguno
The volume is not displayed in wireframe mode.
- Volumen Delimitador
Displays the volume as Bounding Box for the entire volume grid.
- Boxes
Displays a bounding boxes for nodes in the volume tree.
- Points
Displays points for nodes in the volume tree.
- Detail
The amount of detail to display for Boxes or Points wireframe mode.
- Coarse
Display one box or point for each intermediate tree node.
- Fine
Display a box or point for each leaf node containing 8×8 voxels.
- Density
Thickness of the volume in the 3D Viewport. The density of the volume in the render is adjusted via Volume Shading.
- Interpolación
Interpolation method to use for the visualization of the fluid grid.
- Lineal
Linear interpolation between voxels. Gives good smoothness and speed.
- Cúbico
Cubic interpolation between voxels. Gives smoothed high quality interpolation, but is slower.
- Más Cercano
No interpolation between voxels. Gives raw voxels.
Slice
Renders only a single 2D section of the domain object.
- Eje
- Automático
Adjust slice direction according to the view direction.
- X/Y/Z
Slice along the X, Y, or Z axis.
- Posición
Position of the slice relative to the length of the respective domain side.
Procesar
- Espacio
Specifies how volume density and step size are computed relative either to the object or world.
- Objeto
Keeps volume Density and Detail the same regardless of object scale.
- Entorno
Specify Step Size and Density in world space.
- Step Size Cycles Only
Distance between volume samples. Lower values render more detail at the cost of performance. If set to zero, the step size is automatically determined based on voxel size.
- Clipping Cycles Only
Value under which voxels are considered empty space to optimize rendering.
- Precision Cycles Only
Specifies volume data precision, lower values reduce memory consumption at the cost of detail.
- Full
Full float (Use 32 bit for all data).
- Half
Half float (Use 16 bit for all data).
- Variable
Automatically vary the precision and use less precision for less noticeable areas.