Triangulate Node

Triangulate Node.

The Triangulate node converts all faces in a mesh (quads and n-gons) to triangular faces. It functions the same as the Triangulate tool in Edit Mode.

Entradas

Malla

Standard geometry input.

Selección

Una entrada de selección Booleana estándar para determinar qué caras se triangularán.

Minimum Vertices

Minimum number of vertices a face must have to be triangulated. For example, setting this value to 5, will prevent triangulation of Quads and only triangulate N-gons.

Propiedades

Quad Method
Cosmético:

Split the quads in nice triangles, slower method.

Fijo:

Split the quads on their 1st and 3rd vertices.

Fixed Alternate:

Split the quads on their 2nd and 4th vertices.

Shortest Diagonal:

Split the quads along their shortest diagonal.

Longest Diagonal:

Split the quads along their longest diagonal. This is the preferred mode for cloth simulations.

N-gon Method
Cosmético:

Arrange the new triangles nicely, slower method.

Clip:

Split n-gons using an ear-clipping algorithm (the same method of tessellation used for viewport display).

Salidas

Malla

Standard geometry output.

Ejemplo

../../../../_images/modeling_modifiers_generate_triangulate_before.png

Mesh before triangulation.

../../../../_images/modeling_modifiers_generate_triangulate_after.png

Mesh after triangulation.