Material Node

Material Node.

The Material Output node is used to output surface material information to a surface object.

Entradas

Superficie

Shading for the surface of the object.

Volumen

Shading for the volume inside the object.

Displacement

Used to create bump mapping or actual subdivided displacement.

Propiedades

Destino

Render engine the input shaders are used for. By default shaders are shared between Cycles and Eevee, with multiple output nodes specialized shader setups can be created for each.

Salidas

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