Reconstrucción
Scene orientation tools can be used for orienting object to bundles.
Definir origen
Referencia
- Modo:
Rastreo
- Menú:
Transform camera in a way which makes active track to be moved to a scene origin. Only translation is applied to the camera.
Definir piso
Referencia
- Modo:
Rastreo
- Menú:
Use selected three markers to define a floor. Camera will be transformed in a way which makes the selected markers to be flat (have Z = 0).
Definir pared
Referencia
- Modo:
Rastreo
- Menú:
Similar to the floor orientation, but defines a wall (selected tracks are placed onto the XZ plane).
Definir eje X / Y
Referencia
- Modo:
Rastreo
- Menú:
Transform camera in a way which makes active track to become on X or Y axis. No translation is applied, meaning scene origin which was specified before will be preserved.
Definir escala
Referencia
- Modo:
Rastreo
- Menú:
Scale camera or tracking object in a way which makes distance between two selected tracks match the given value in Distance.
Aplicar escala de solución
Referencia
- Modo:
Rastreo
- Menú:
Similar to Definir escala, but actually modifies the tracking data.
Vincular Vacío a un rastro
Referencia
- Modo:
Rastreo
- Menú:
Creates new empty in 3D Viewport and appends constraint which parts it to the active track.
Marcadores 3D a malla
Referencia
- Modo:
Rastreo
- Menú:
Creates a mesh which vertices matches positions of reconstructed tracks. It is required to have motion solved first before using this operator. Only tracks from the current tracking object will be used. The intention of this operator is to give a nice starting point for a manual mesh reconstruction.