Alpha¶
In this tab you control the alpha (transparency) of your strokes.
- Base Transparency
The base alpha for this line style.
Modifiers¶
Common Options¶
- Mix
The modifier output can be mixed with the base property using the usual methods (see for example the Mix compositing node).
- Influence
How much the result of this modifier affects the current property.
- Mapping
Either a linear progression (from 0.0 to 1.0), or a custom mapping curve.
Muista
Note the linear non-inverted option is equivalent to ”do nothing”, as original values from materials are already in the (0.0 to 1.0) range. That is the case for: Crease Angle, 3D Curvature, Material, Noise, Tangent.
- Invert
Inverts the Mapping.