Blender 3.2 Manual
Aloittaminen
About Blender
Installing Blender
Configuring Blender
Help System
Sections
User Interface
Editors
Scenes & Objects
Modeling
Sculpting & Painting
Grease Pencil
Animation & Rigging
Physics
Johdanto
Rigid Body
Johdanto
Properties
Rigid Body World
Rigid Body Constraints
Tips
Cloth
Soft Body
Fluid
Particle System
Dynamic Paint
Forces
Collision
Baking Physics Simulations
Rendering
Kompositointi
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
Add-ons
Edistynyt
Ongelmien karttoittaminen
Glossary
Osallistu
Contribute Documentation
Blender 3.2 Manual
»
Physics
»
Rigid Body
Rigid Body
Johdanto
Creating a Rigid Body
Working with Rigid Bodies
Properties
Settings
Collisions
Dynamics
Rigid Body World
Settings
Rigid Body Cache
Rigid Body Field Weights
Rigid Body Constraints
Johdanto
Types
Tips
Animaatio
Simulation Stability
Combining Rigid Bodies with Other Simulations
Scaling Rigid Bodies
3.2
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