Mesh to Volume Node
The Mesh to Volume node creates a fog volumes based on the shape of a mesh. The volume is created with a grid of the name ”density”.
Inputs
- Mesh
Standard Mesh input.
- Density
Value of voxels inside the generated fog volume.
- Voxel Amount
Specify the approximate number of voxels along the diagonal.
- Voxel Size
Specify the voxel side length.
- Exterior Band Width
The maximum distance of the included voxels to the surface on the outside of the mesh.
- Interior Band Width
The maximum distance of the included voxels to the surface on the inside of the mesh. Activating Fill Volume is similar to increasing the interior band width to a high number.
- Fill Volume
The entire enclosed volume or otherwise only the voxels close to the surface will get a density greater than zero. This setting is only used when the mesh object is Manifold.
Properties
- Resolution
How the voxel size is specified.
- Amount
Specify the approximate number of voxels along the diagonal.
- Size
Specify the voxel side length. It is recommended to be careful when tweaking this value, because small changes can have a large effect on the processing time.
Outputs
- Volume
The generated volume grid.