The header contains several menus and options for working with UVs.
Tools for Selecting UVs.
- Pivot Point Selector
Similar to working with Pivot Points in the 3D View.
- Sync Selection
Keeps UV and Mesh component selections in sync.
- Selection Modes
- Sticky Selection Mode
When Sync Selection is disabled, these options control how UVs are selected.
- Proportional Editing
See Proportional Editing.
- UV Snapping
Similar to Snapping in the 3D View.
- Active UV Texture Map Selector
Select which UV texture to use.
- Auto Update Other Affected Windows
Update other affected windows automatically to reflect changes during interactive operations e.g. transforms.