Interface configuration lets you change how UI elements are displayed and how they react.
- Adjusts the size of fonts and buttons relative to the automatically detected DPI. During typical usage, you may prefer to use zoom which is available in many parts of Blender interface.
- Line Width
Scale of lines and points in the interface e.g. button outlines, edges and vertex points in the 3D View.
Thin, Auto, Thick
- When enabled, a tooltip will appear when your mouse pointer is over a control. This tip explains the function of what is under the pointer, gives the associated hotkey (if any) and the Python function that refers to it.
- Python Tooltips
- Displays a property’s Python information below the tooltip.
- Object Info
- Display the active Object name and frame number at the bottom left of the 3D View.
- Large Cursors
- Use large mouse cursors when available.
- View Name
- Display the name and type of the current view in the top left corner of the 3D View. For example: User Perspective or Top Orthographic.
- Playback FPS
- Show the frames per second screen refresh rate while an animation is played back. It appears in the viewport corner, displaying red if the frame rate set cannot be reached.
- Global Scene
- Forces the current scene to be displayed in all screens (a project can consist of more than one scene).
- Object Origin Size
- Diameter of 3D Object centers in the viewport (value in pixels from 4 to 10).
- Display Mini Axis
- Show the mini axis at the bottom left of the viewport.
- Size of the mini axis.
- Adjust brightness of the mini axis.
- Prompt Quit
- When exiting Blender, a pop-up will ask you whether or not you really want to quit (currently only available on MS-Windows).
- Cursor Depth
- Use the depth under the mouse when placing the cursor.
- Auto Depth
- Use the depth under the mouse to improve view pan, rotate, zoom functionality. Useful in combination with Zoom To Mouse Position.
- Zoom to Mouse Position
- When enabled, the mouse pointer position becomes the focus point of zooming instead of the 2D window center. Helpful to avoid panning if you are frequently zooming in and out.
- Rotate Around Selection
The selected object (bounding box center) becomes the rotation center of the viewport. When there is no selection the last selection will be used.
This may seem ideal behavior. However, it can become problematic with larger objects such as a terrain-mesh, where the center is not necessarily your point of interest.
- Global Pivot
- Lock the same rotation/scaling pivot in all 3D Views.
- Camera Parent Lock
- When the camera is locked to the view and in fly mode, transform the parent rather than the camera.
- Auto Perspective
- Automatically to perspective Top/Side/Front view after using User Orthographic. When disabled, Top/Side/Front views will retain Orthographic or Perspective view (whichever was active at the time of switching to that view).
- Smooth View
- Length of time the animation takes when changing the view with the numpad (Top/Side/Front/Camera…). Reduce to zero to remove the animation.
- Rotation Angle
- Rotation step size in degrees, when Numpad4, Numpad6, Numpad8, or Numpad2 are used to rotate the 3D View.
- Minimum Grid Spacing
- The minimum number of pixels between grid lines in a 2D (i.e. top orthographic) viewport.
- Time Code Style
- Format of Time Codes displayed when not displaying timing in terms of frames. The format uses ’+’ as separator for sub-second frame numbers, with left and right truncation of the timecode as necessary.
- Zoom To Frame Type
Defines what time range (around the cursor) will be displayed when the View Frame Numpad0 is performed.
- Keep Range
- The currently displayed time range is preserved.
- The number of seconds specified in the Zoom Seconds field will be shown around the cursor.
- The number of animation keyframes defined in the Zoom Keyframes field will be shown around the cursor.
- Turns manipulator on and off.
- Diameter of the manipulator.
- Handle Size
- Size of manipulator handles, as a percentage of the manipulator radius (size/ 2).
- Hotspot size (in pixels) for clicking the manipulator handles.