Node Layer Weight

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Node Layer Weight.

Le node Layer Weight sort un poids utilisé typiquement pour

Entrées

Blend
Bias the output towards all 0 or all 1. Useful for uneven mixing of shaders.
Normal
Input meant for plugging in bump or normal maps which will affect the output.

Propriétés

Ce node n’a pas de propriétés.

Sorties

Fresnel
Dielectric Fresnel weight, useful for example for layering diffuse and glossy shaders to create a plastic material. This is like the Fresnel node, except that the input of this node is in the often more convenient 0.0 to 1.0 range.
Facing
Weight that blends from the first to the second shader as the surface goes from facing the viewer to viewing it at a grazing angle.