Transparent BSDF

../../../../../_images/render_cycles_nodes_types_shaders_transparent_node.png

Transparent BSDF.

The Transparent BSDF node is used to add transparency without refraction, passing straight through the surface, as if there were no geometry there. Useful with alpha maps, for example. This shader affects light paths somewhat differently than other BSDFs. Note that only pure white transparent shaders are completely transparent.

Entrées

Color
Couleur de la surface, ou physiquement parlant, la probabilité pour chaque longueur d’onde que la lumière est bloquée ou traverse tout droit la surface.

Propriétés

Ce node n’a pas de propriété.

Sorties

BSDF
Sortie Shader standard.

Exemples

../../../../../_images/render_cycles_nodes_types_shaders_transparent_example.jpg

Transparent shader (pure white).

../../../../../_images/render_cycles_nodes_types_shaders_transparent_behavior.svg

Transparent shader behavior.

../../../../../_images/render_cycles_nodes_types_shaders_transparent_example-dark.jpg

Transparent shader (gray).