Tissue¶
Introduction¶
The add-on is composed by different tools for computational design.
Activation¶
- Open Blender and go to Preferences then the Add-ons tab.
- Click Mesh then Tissue to enable the script.
Description¶
Tessellate¶
The Tessellate tool allows the user to copy a selected object (Component) on the faces of the active object (Generator), adapting its bounding box to the shape of quad faces. Once the Tessellate button was pressed, then more options will appear in the tool parameters. Update allows you to update the active the Tessellated mesh according to Component and Generator changes. You can also change the parameters of tessellation.
- New Object Name
- Specify the name of the new object generated by the Tessellate tool.
- Generator:
- Fill Mode
Allows to chose the filling method.
- Quad
- For quadrangular meshes Quad option is preferable.
- Fan
- While for polygonal meshes Fan works better.
- Merge
- Removes duplicated vertices according to threshold value.
- Randomize
- Create a random of the components according to seed.
- Component:
- Component XY
Allows to chose how the component object is parametrized.
- Adaptive
- Automatically calculate the Bounding Box of the object.
- Constant
- For more control chose Constant, that consider a domain in which X and Y go from 0.0 to 1.0.
- Component Z
Allows to chose how the thickness is calculated.
- Constant
- Uses the Z of the component.
- Proportional
Using Proportional the Z of generated components changes according to generator faces area.
Avertissement
Using Proportional can create some openings if used with Merge options.
- Scale
- Allows to change thickness of the generated mesh.
- Offset
- Allows to offset the thickness from the center.
Update¶
The options for the Update tool are the same of Tessellate. Furthermore, it allows to change Generator object and Component object.
Colors-Weight Exchanger¶
The Colors-Weight Exchanger consists of two tools: Colors from Weight and Weight from Colors that allow the user to convert the active vertex color to vertex group and vice versa.
Colors from Weight¶
- Convert to
- Value Channel, Red Channel, Green Channel, Blue Channel, False Color
- Invert
- Invert the values read from vertex weight.
Weight from Colors¶
- Red Channel
- Add a vertex group derived to red channel of the active vertex color.
- Green Channel
- Add a vertex group derived to green channel of the active vertex color.
- Blue Channel
- Add a vertex group derived to blue channel of the active vertex color.
- Value Channel
- Add a vertex group derived to value channel of the active vertex color.
- Invert
- Invert the values read from vertex weight.
Dual Mesh¶
Dual Mesh modifies the selected meshes creating dual meshes. Dual Mesh output is a polygonal mesh derived from the triangular mesh. Quadrangular meshes are automatically converted to triangular before.
- Quad Method
- Methods for splitting the quads into triangles. (Inherited from the Triangulate Faces tool.)
- Polygon Method
- Methods for splitting the polygons into triangles. (Inherited from the Triangulate Faces tool.)
- Preserve Borders
- Prevent alteration of the open boundaries of the mesh.
Example¶
Reference
Category: | Mesh |
---|---|
Description: | Tools for computational design. |
Location: | |
File: | mesh_tissue folder |
Author: | Alessandro Zomparelli (Co-de-iT) |
License: | GPL |
Note: | This add-on is bundled with Blender. |