Skinify Rig¶
Introduction¶
This add-on creates a mesh object « Skinify Guy » covering an armature with a mesh.
- It works with Rigify:
- It works with BVH imports:
- It works with manuelbastionilab add-on:
Activation¶
- Open Blender and go to Preferences then the Add-ons tab.
- Click Object then Scatter Objects to enable the script.
Usage¶
Select your armature in Pose Mode and skin the selected or all bones with a per-bone mesh or whole cover. If bones in your rig give unwanted results, often scaling and re-positioning the bones in Edit Mode can help. If your doing this to create your own « Skinify Guy » you can also delete bones. It will work with custom shapes but results may vary. More to come…
Reference
Category: | Object |
---|---|
Description: | Creates a mesh object from selected bones. |
Location: | |
File: | object_skinify.py |
Author: | Albert Makac (karab44) |
License: | GPL 2+ |
Note: | This add-on is bundled with Blender. |