Zones

../../_images/interface_window-system_areas_borders.png

Area boundaries are indicated by rounded corners (yellow highlights).

The Blender window is divided up into a number of rectangles called Areas. Areas reserve screen space for Éditeurs, such as the 3D Viewport, or the Outliner. In general an Editor provides a way to view and modify your work through a specific part of Blender. All hotkeys you press will affect the contents of the Editor in the Area the mouse pointer is located. Area boundaries are indicated by rounded (beveled) corners.

Areas can be customized to match specific tasks called Workspaces, which can then be named and saved for later use.

Resizing

../../_images/interface_window-system_areas_resize.png

You can resize areas by dragging their borders with LMB. Move your mouse cursor over the border between two areas, so that the cursor changes to a double-headed arrow, and then click and drag.

Splitting

../../_images/interface_window-system_areas_split.png

Splitting an area will create a new area. Placing the mouse cursor in an area corner will change the cursor to a cross (+) to indicate that pressing down LMB will activate splitting or joining operator. Dragging from area corner inward will split the area. You define the split direction by dragging either horizontally or vertically.

Joining

../../_images/interface_window-system_areas_join.png

The Properties Editor is being joined to the Outliner.

Dragging from an area corner outward will join two areas. The area that will be closed gets a dark overlaid arrow. You can select which area will be closed by moving the mouse over areas. Release the LMB to complete the join. If you press Esc or RMB before releasing the mouse, the operation will be aborted.

Note

Areas to be joined must be the same size (width or height) in the direction you wish to join, otherwise nothing will happen. This is so that the combined area remains a rectangle.

Options de zone

RMB sur le bord ouvre les Options de zone.

Scission de la zone
Affiche les options de découpage/fusion et permet de définir l’orientation de la zone scindée, horizontale ou verticale, en appuyant sur Tab.
Fusion de zones
Affiche la direction du recouvrement.

Échange de contenu entre zones

You can swap the contents between two areas with Ctrl-LMB on one of the corners of the initial area, dragging towards the target area, and releasing the mouse there. The two areas do not need to be side-by-side, though they must be inside the same window.

Duplication de zone dans une nouvelle fenêtre

Référence

Menu:View ‣ Area ‣ Duplicate Area into new Window

A new floating window containing an area can be created from View ‣ Area ‣ Duplicate Area into new Window.

La nouvelle fenêtre est une fenêtre pleinement fonctionnelle, faisant partie de la même instance de Blender. Ceci peut être utile, par exemple, si vous avez plusieurs moniteurs.

You can also create a new window from an existing area by Shift-LMB on the area corner, then drag outward slightly.

La fenêtre peut être fermée avec le bouton Close Window du système d’exploitation.

Bascule de maximisation de zone

Référence

Menu:View ‣ Area ‣ Toggle Maximize Area
Raccourci:Ctrl-Spacebar

The maximized area fill the whole application window. You can maximize an area with View ‣ Area ‣ Toggle Maximize Area menu entry or keyboard shortcut Ctrl-Spacebar. To return to normal size, use keyboard shortcut or the Back to Previous button on the Topbar.

Note

La zone qui est survolée par votre souris sera celle qui sera maximisée avec les raccourcis clavier.

Bascule en plein écran

Référence

Menu:View ‣ Area ‣ Toggle Fullscreen Area
Raccourci:Ctrl-Alt-Spacebar

The fullscreen area contains only the main region. To exit the fullscreen move the mouse to the top right corner of the area to reveal the return icon.