Properties

Mask Layer

../../_images/movie-clip_masking_properties_mask-layer-panel.png

Mask Layer panel.

Mask Layers

Mask layers consists of one or several splines and used to « grouped » operation on splines. Layers can be used to create complex shapes and to define how the splines interact with each other. Splines belonging to the same layer can be animated together, for example by an item from motion tracker footage. Example of such tools might be parenting the whole set of splines to single motion tracking data or simple to transform all of them together.

Opacity

Used to set the opacity of the mask layer.

Invert (black/white icon)

Inverts the values (colors) in the mask layer.

Blend

The layer blending operation to perform. See Color Blend Modes.

Modes Merge Add and Merge Subtract give better results when using a Feather on overlapping masks than straightforward mathematical addition and subtraction.

Falloff

Type of the Feather falloff, controls the shape of the transition between black and white.

Overlap

Fills the self-intersecting areas.

Holes

Overlapping splines from the same layer will generate holes in the mask.

../../_images/movie-clip_masking_properties_example-overlap.png

The Overlap option example.

../../_images/movie-clip_masking_properties_example-holes.png

The Holes option example.

Example

The purpose of mask layers can be explained with an example. Suppose there are two unwanted people in the footage, and one of them goes from left to right, and the other in the opposite direction. Two mask layers can then be used to mask them separately by using a single mask data-block. At the point of intersection of these shapes they will be added together rather than creating a hole, as would happen if they were on the same layer. If the motion is simple enough, a single motion tracked point can be used to drive the location of the entire mask layer.

Active Spline

../../_images/movie-clip_masking_properties_active-spline-panel.png

Active Spline panel.

Feather Offset

The method used for calculating the offset of the mask spline feather.

Even

Preserves the thickness of the feather, but can give undesirable loops of the feather curve.

Smooth

Gives a nicer and smoother shape, but can also give an undesirable sharp feather when a curve segment forms an S-shape.

Weight Interpolation

The type of weight (thickness of feather) interpolation between points. Linear or Ease (i.e. changes occur slowly at the beginning and at the end).

Cyclic

If the spline is closed or not.

Fill

Creates splines with filled areas. If disabled, Blender will create curves with a thickness to mask out thin objects such as wires or hair.

Self Intersection Check

Prevent the feather (not the curve itself) from intersecting with itself.

Active Point

../../_images/movie-clip_masking_properties_active-point-panel.png

Active Point panel.

This panel is shown when both a tracking marker and mask is selected.

Parent

In the Movie Clip Editor it is possible to link the whole mask or its points to motion tracks. This way the mask or points will follow the tracks.

Make Parent Ctrl-P

Parents one or more selected spline points to the active motion tracker.

Clear Parent Alt-P

Clears any parenting relationship for the selected spline points.

Parent

Data ID to which the mask or spline is parented to in case of parenting to movie tracking data set to Movie Clip data-block.

Type

Point Track, Plane Track

Object

Object to parent to.

Track

Name of individual tracks.

Mask Settings

Start Frame, End Frame

Set the frame range of the mask for Sequencer.