Copy Attributes Menu¶
Cet add-on étend le raccourci clavier Copy Objects Ctrl-C pour intégrer de nombreux types de copies supplémentaires.
Activation¶
Ouvrez Blender et allez dans Preferences puis dans l’onglet Add-ons.
Cliquez sur Interface puis sur Copy Attributes Menu pour activer le script.
Description¶
Mode Objet¶
Sélectionnez plus d’un objet, appuyez sur Ctrl-C pour copier les attributs de l’objet actif vers l’objet sélectionné, vous verrez le menu suivant :
Chaque élément du menu copiera certains attributs de l’objet actif (dernier objet sélectionné) vers tous les autres éléments sélectionnés :
- Copy Location
Copie l’emplacement de l’objet en coordonnées world.
- Copy Rotation
Copie la rotation de l’objet en coordonnées world.
- Copy Scale
Copie l’échelle de l’objet en coordonnées world.
- Copy Draw Options
Copies draw options: for instance wireframe draw, empty draw shape, empty draw size, etc.
- Copy Time Offset
Copies the animation stack time offset.
- Copy Instancing
Copies the objects instancing group/vertex/face settings.
- Copy Object Color
(Self-explanatory)
- Copy Mass (physics setting)
(Self-explanatory)
- Copy Protected Transform
Duplicates the transform locks.
- Copy Object Constraints
Currently deletes all constraints on the selected objects and replaces them with the constraints on the active object.
- Copy Texture Space
(Self-explanatory)
- Copy Pass Index
(Self-explanatory)
- Copy Modifiers
Currently behaves like constraints, all you original modifiers will be replaced by the ones on the active item.
- Copy Vertex Weights
(Self-explanatory)
Mesh Edit Mode¶
With a mesh object selected, enter Edit Mode and press Ctrl-C to copy texture face attributes. The following menu appears:
Some of the items may not appear, depending on the number of UV texture or vertex color layers on the mesh.
The first group of options copies attributes from the active face to all other selected faces in the same UV texture or vertex color layer.
- Copy Material
Copy material index to selected faces.
- Copy Image
Copy image assignment to selected faces.
- Copy UV Coordinates
Copy UV coordinates to selected faces.
- Copy Vertex Colors
Copy Vertex Colors to selected faces.
The second group of options copies attributes to selected faces in the active UV texture or vertex color layer from their corresponding faces in a different UV texture or vertex color layer.
- Copy Image from Layer
Copy image assignment from another layer for selected faces.
- Copy UV Coordinates from Layer
Copy UV coordinates from another layer for selected faces.
- Copy Vertex Colors from Layer
Copy Vertex Colors from another layer for selected faces.
Pose Mode¶
Select more than one bone, press Ctrl-C to copy attributes from active (last selected bone) to all other selected bones. The following menu appears:
- Copy Local Location
Copies the location coordinate (as seen in the transform panel) to the selected bones.
- Copy Local Rotation
Copies the rotation coordinate (as seen in the transform panel) to the selected bones.
- Copy Local Scale
Copies the scale coordinate (as seen in the transform panel) to the selected bones.
- Copy Visual Location
Copies the actual location of the bone (as seen in the screen) to the selected bones.
- Copy Visual Rotation
Copies the actual rotation of the bone (as seen in the screen) to the selected bones.
- Copy Visual Scale
Copies the actual size of the bone (as seen in the screen) to the selected bones.
- Copy Bone Shape
(Self-explanatory)
- Copy Protected Transform
(Self-explanatory)
- Copy Pose Constraints
(Self-explanatory)
- Copy IK Limits
(Self-explanatory)
- Copy Pose
Is what was originally mapped to Ctrl-C before installing the add-on.
Distinction between Local and Visual¶
Local transformation of bones is relative the each bone’s own rest position; if they do not match in Edit Mode, they will not match in Pose Mode, even though the numbers appear the same in the bone’s transformation panel. They also do not take into account constraints, or parenting.
Visual transformation of bones copies the visual transform (on screen) of the active bone to the selected bones, regardless of parenting or constraints. The result should look exactly the same even if the bone’s numbers do not match. Constraints on the selected bones may prevent this from working (or drivers for that matter):
Référence
- Category
Interface
- Description
Copy Attributes Menu.
- Location
3D Viewport Ctrl-C
- File
space_view3d_copy_attributes.py
- Author
Bassam Kurdali, Fabian Fricke, Adam Wiseman
- Maintainer
to do
- License
GPL
- Support Level
Community
- Note
Cet add-on est fourni avec Blender.