3D Print Toolbox
Référence
- Catégorie
Mesh (Maillage)
- Description
Utilitaires pour l’impression 3D.
- Emplacement
- Fichier
dossier object_print3d_utils
- Auteur
Campbell Barton
Installation
Cet add-on est fourni avec Blender.
Ouvrez Blender et allez dans Preferences puis dans l’onglet Add-ons.
Cliquer sur Mesh puis 3D Print Toolbox pour activer le script.
Description
Blender peut être utilisé pour créer des maillages pour l’impression 3D. Les maillages exportés depuis Blender sont généralement importés dans un logiciel qui prend le maillage et le 'découpe' en chemins que l’imprimante 3D peut exécuter. Un exemple d’un tel logiciel Slicer est Cura.
Pour trancher correctement un maillage, il faut qu’il soit 'étanche', c’est-à-dire que la surface soit entièrement fermée. De plus, il ne doit pas y avoir de bords ou de faces qui dépassent. 3D Print Toolbox vous aide à analyser les problèmes de votre maillage qui pourraient causer des problèmes de découpage.
Il peut être trouvé dans , lorsqu’un maillage est sélectionné.
Analyze
Statistics
By clicking either Volume or Area, the volume or area of the mesh is calculated and shown.
Checks
Le panneau Checks.
A number of different checks can be performed to analyze in which ways your mesh might be invalid for use with a Slicer.
Upon execution of one of the checks, the Result field shows which, if any, parts of your mesh are invalid.
When in Edit Mode, clicking these results selects these parts of your mesh. You can use View Selected ` to focus on these parts.
Although Slicers are becoming increasingly tolerant when it comes to « tidiness » of meshes, it is always worth trying to provide as clean a mesh as possible.
- Solid
Checks for Non-Manifold edges and Bad Contiguous edges.
Edges should connect to exactly 2 faces. In it connects to only one, it means there’s a hole in the mesh. More is also not allowed. These edges are considered Non-manifold. If one of the faces” normals is pointing in a different direction than its neighbors, its edges are marked as « Bad Contiguous ».
In this screenshot, the left shape has a hole, and the right shape has one of its faces flipped.
Left, marked in blue: Non-manifold edges. Right, marked in red: Bad contiguous edges.
- Intersections
These two cubes have intersecting faces. A Boolean modifier would help in this example. It’s worth noting that some slicer applications can deal with this, so it’s not always required to resolve this issue.
- Degenerate
Faces and edges which have 0 area or length, are considered degenerate. In this example, the top face of a cube has been scaled down to 0, but have not been merged. A would resolve this issue.
There’s a hidden face here.
- Distorted
The vertices of a quad or ngon can be folded in such a way that the face is not flat. In practice, quads are rarely ever flat. When exporting, these faces are converted to triangles. If the surface is excessively deformed, this can result in unexpected shapes.
In this example, a quad has been folded into a saddle-like shape. This triggers the Distorted check. It would be best to triangulate by hand here.
This quad can triangulate in unexpected ways.
- Thickness
Faces that form very thin geometry might be missed entirely by the slicer. Such faces are marked as Thin.
- Edge Sharp
Similar to Thickness, sharp edges can thin pieces of geometry which might be missed by the slicer
- Overhang (surplomb)
As 3D printers can’t print in mid-air, parts of the model which overhang will not print correctly. In practice, slicers can add additional material, support, to anticipate for overhanging layers.
- Check All
Performs all of the above checks at once. In this example, Suzanne shows quite a few problems. This is because the eyes are separate parts, and the sockets have holes. This makes the mesh not Solid and Intersecting. Some of the faces are Distorted.
Clean Up (Nettoyage)
- Distorted
Triangulates the faces which are considered Distorted, as explained above.
- Make Manifold
Attempts to fix various problems which might make a mesh non-manifold, such as by fixing bad normals, filling holes, and removing empty edges and faces.
Transform
Mettre à l’échelle
- Volume
Scales the model to an exact given volume.
- Bounds
Scales the model so that the biggest axis of the objects bounds (or dimensions) match the given value.
Export
Provides quick access to Blender’s object exporting operators found in .