Instances

../../_images/modeling_geometry-nodes_instances.png

Les trois types d’instances.

In addition to storing real data like a mesh or a curve, a geometry can store instances, which themselves can reference more geometry, or an object, or a collection. The purpose of instancing is to allow including much more geometry in the result, without duplicating the actual data. This is because renderer like Cycles can handle the same geometry data in many different locations better than when the data is duplicated.

Each instance keeps track of which geometry it corresponds to, and a Transform. Instances can also store the id attribute, used for correct motion blur when instances move in an animation.

The main node used to create instances in geometry nodes is the Nœud Instance on Points.

Avertissement

Actuellement, l’instanciation des nœuds de géométrie ne peut pas être mélangée avec l’instanciation du panneau Instancing dans l’éditeur de propriétés.

Instanciation imbriquée

Since instances can store a geometry, and a geometry can contain instances, nested instancing is possible. In other words, it is possible to instance an instance, or even a collection of instances. By default, the Nœud Instance on Points will create nested instances by instancing on the points real geometry and instanced geometry.

../../_images/modeling_geometry-nodes_instances-nested.png

Un groupe de nœuds qui crée une instanciation imbriquée en chaînant des nœuds Instance on points.

Here, nested instancing is used to distribute geometry that contains both a mesh and instances. The output geometry contains a « real » mesh, and a group of instances. Each instance contains a sphere mesh and many instances of a cone geometry.

../../_images/modeling_geometry-nodes_instances-nested-tree.png

L’arbre de la géométrie instanciée pour l’exemple ci-dessus.

What makes this method helpful is that the output geometry only contains three unique meshes: the plane, the sphere, and the cone. This would make the performance much better if the meshes were more complicated.

Avertissement

Only eight levels of nested instancing are supported for rendering and the viewport currently. Though deeper trees of instances can be made inside geometry nodes, they must be realized at the end of the node tree.

Traitement des instances

Almost all nodes that process geometry do so by processing each unique geometry in their input’s tree of instances separately. For example, if a Nœud Subdivision Surface was placed at the end of the example above, it would only have to subdivide three meshes, rather than each instance of a mesh. Another important example is processing with the output of the Nœud String to Curves, where each unique character only has to be processed once.

Cette méthode peut améliorer considérablement les performances, mais cela signifie que le résultat d’une opération sera le même pour chaque instance d’une certaine géométrie. Afin d’avoir des résultats uniques pour chaque instance, le Nœud Realize Instances peut être utilisé.