- Auto Texture Space
Adjusts the active object’s texture space automatically when transforming the object.
- Location, Size
- If the texture space is not calculated automatically then you can define the location and size of the texture space relative to the base object. These can also be adjusted from the 3D View, see Editing for more information.
- Texture Mesh
- Use another mesh for texture indices, the vertex of the two objects must be perfectly aligned. otherwise the UV map will be distorted. Note that, this is only for mesh objects.
- Use UV for Mapping
- Use UV values as generated texture coordinates. Note that, this is only for curve objects.
- Match Texture Space
- Modifies the Location and Size to match the objects bounding box. This disables Auto Texture Space. Note that, this is only for curve objects.
|Mode:||Object Mode and Edit Mode|
The automatically calculated UV map can be accessed by an object’s material through the Generated output of the Node Texture Coordinate. This output can then be used to map any texture onto an object.
Generated texture spaces do not have rotation support, to overcome this, a Node Mapping can be used to rotate the UV map.