Sculpt

Show & Hide

Reference

Mode

Sculpt Mode

Menu

Sculpt

Portions of the mesh can be hidden in Sculpt Mode to improve the viewport performance and to access parts of the mesh that would otherwise be difficult to access, because they are occluded by other parts. The hidden faces cannot be sculpted on. Hiding is shared between Edit Mode and Sculpt Mode (i.e. hiding/unhiding in one mode affects the other mode too).

Show All Alt-H

Reveal all hidden parts.

Show Bounding Box Shift-H

To reveal a hidden part of a mesh inside the selection.

Hide Bounding Box H

To hide a part of a mesh inside the selection. This works similar to the Box Select tool.

Hide Masked

Hides all masked vertices.

Set Pivot

Reference

Mode

Sculpt Mode

Menu

Sculpt ‣ Set Pivot

Like Object and Edit Mode, Sculpt Mode also has a Pivot Point. This is because the basic move, scale, rotate transforms are also possible in Sculpt Mode.

Origin

Sets the pivot to the origin of the sculpt.

Unmasked

Sets the pivot position to the average position of the unmasked vertices.

Mask Border

Sets the pivot position to the center of the mask's border.

Active Vertex

Sets the pivot position to the active vertex position.

Surface

Sets the pivot position to the surface under the cursor.

Rebuild BVH

Reference

Mode

Sculpt Mode

Menu

Sculpt ‣ Rebuild BVH

Recalculates the BVH used by Dyntopo which can improve performance which might degrade over time while using Dyntopo.

Transfer Sculpt Mode

Reference

Mode

Sculpt Mode

Menu

Sculpt ‣ Transfer Sculpt Mode

Shortcut

Alt-Q

Switches Sculpt Mode from the Active object to the object under the mouse. See Transferring Objects for more information.