Geometry Node Editor
The Geometry Node editor is used to edit a Node Group which is used by the Geometry Node Modifier. This node group can define many operations to modify an object's geometry.
A list of all Geometry Nodes is available in the modeling section.
Interface
Header
- View
Standard view menu.
- Select
Menu for Selecting Nodes.
- Add
Menu for adding new Geometry Nodes.
- Node
Menu for Editing Nodes.
- Geometry Node Group
The data-block selector can change the active node group being edited.
- Pin (pin icon)
The pin button will keep the current geometry node group selection fixed, instead of using the Active Modifier. When a geometry node group is pinned, it will remain visible in the Geometry Node editor even when another object or modifier is selected elsewhere.
- Parent Node Tree
Jumps up a node group level, see Edit Group for more information.
- Snapping
Controls to control snapping when transforming nodes.
Toolbar
The Geometry Node editor has several tools to work with tools that can be accessed from the Toolbar.