Geometry Proximity Node
![Geometry Proximity node.](../../../_images/node-types_GeometryNodeProximity.webp)
The Geometry Proximity node computes the closest location on the target geometry.
Tip
The Map Range Node is often helpful to use with the distance output of this node to create a falloff with a maximum distance.
Inputs
- Target
Standard geometry input.
- Source Position
The given position to calculate the closest location on the target.
Properti
- Target Element
- Faces
Calculate the closest point anywhere on the faces of the target's mesh geometry.
- Edges
Calculate the closest point anywhere on the edges of the target's mesh geometry.
- Points
Calculate the closest point or vertex on the target geometry. This mode is usually the fastest. This mode works for both point cloud and mesh geometry, the other modes only work for meshes.
Outputs
- Posisi
Closest location on the surface of the target mesh, or the closest point in the target point cloud in Points mode.
- Distance
Distance (as floating-point value) from the source position to the closest location in the target.
Contoh
The different modes of the node: faces, edges and points. In this example the Geometry Nodes modifier is added on the target plane. Note that the larger plane is subdivided and the smaller plane is not.
![../../../_images/modeling_geometry-nodes_geometry-proximity_modes.png](../../../_images/modeling_geometry-nodes_geometry-proximity_modes.png)
The three target element modes: faces, edges, and points.
![../../../_images/modeling_geometry-nodes_geometry-proximity_example.png](../../../_images/modeling_geometry-nodes_geometry-proximity_example.png)
Points distributed on a sphere used as a target for a distance used in a shader.