Subdivision Surface Node

Subdivision Surface Node.

The Subdivision Surface node adds new faces to mesh geometry using a Catmull-Clark subdivision method.

Inputs

Mesh

Standard geometry input.

Level

The number of subdivisions to apply to the input geometry.

Edge Crease

Controls how smooth edges should be with Weighted Edge Creases.

Vertex Crease

Controls how much the subdivision surface should be pulled towards the vertex. Similar to edge creases, but allows individual vertices to be creased.

Properti

UV Smooth

Controls how subdivision smoothing is applied to UVs.

None

UVs remain unchanged.

Keep Corners

UV islands are smoothed, but their boundary remain unchanged.

Keep Corners, Junctions

UVs are smoothed, corners on discontinuous boundary and junctions of three or more regions are kept sharp.

Keep Corners, Junctions, Concave

UVs are smoothed, corners on discontinuous boundary, junctions of three or more regions and darts and concave corners are kept sharp.

Keep Boundaries

UVs are smoothed, boundaries are kept sharp.

All

UVs and their boundaries are smoothed.

Boundary Smooth

Controls how open boundaries (and corners) are smoothed.

All

Smooth boundaries, including corners.

Keep Corners

Smooth boundaries, but corners are kept sharp.

Outputs

Mesh

Standard geometry output.