Cylinder Node
The Cylinder node generates a cylinder mesh. It is similar to the Cone node but always uses the same radius for the circles at the top and bottom.
Inputs
- Vertices
Number of vertices on the circle at the top and bottom. No geometry is generated if the number is below three.
- Side Segments
Number of edges running vertically along the side of the cone. No geometry is generated if the number is below one.
- Fill Segments
Number of concentric rings used to fill the round faces at the top and bottom. No geometry is generated if the number is below one.
- Radius
Distance of the vertices from the Z axis. If this is zero, the output will be a single line.
- Depth
Height of the cylinder.
Properti
- Fill Type
How the circles at the top and bottom are filled with faces when their radius is larger than zero.
- None
Do not fill the circles.
- N-Gon
Fill the innermost segment of the circles with a single face.
- Triangles
Fill the innermost segment of the circles with triangles connected to a new vertex on the Z axis.
Outputs
- Mesh
Standard geometry output.
- Top
A boolean attribute field with a selection of the faces on the top of the cylinder. If the Fill Type property is None, then this will be a selection of the top edges instead. If the Radius is zero, this will be a selection of the top point.
- Side
A boolean attribute field with a selection of the faces on the side of the cylinder.
- Bottom
This is the same as the Top selection output, but on the bottom side of the geometry instead.