Hair BSDF
![Hair BSDF node.](../../../_images/node-types_ShaderNodeBsdfHair.webp)
Cycles Only
The Hair BSDF node is used to add shading for Hair.
Inputs
- Color
Color of the hair.
- Offset
Controls the way the light is rotated (angular shift) for the reflection/transmission.
Reflection Offset.
Transmission Offset.
- Roughness U/V
Controls the roughness in the direction light is skewed, and perpendicular to it.
Reflection Roughness.
Transmission Roughness.
- Tangent
Input tangent.
Properti
- Component
There are two components that can be used to control the look of the hair. Usually you are going to want each of these and use a Mix Node.
- Reflection
The light that bounces off the surface of the hair.
- Transmission
The light that passes through the hair and exits on the other side.
With Mix node: 0 is full Reflection, 1 is full Transmission.
Outputs
- BSDF
Standard shader output.