Toon BSDF
Cycles Only
The Toon BSDF is used to create Diffuse and Glossy materials with cartoon light effects.
Inputs
- Color
Color of the surface, or physically speaking, the probability that light is reflected for each wavelength.
- Size
Parameter between 0.0 and 1.0 that gives an angle of reflection between 0° and 90°.
- Smooth
This value specifies an angle over which a smooth transition from full to no reflection happens.
- Normal
Normal used for shading; if nothing is connected the default shading normal is used.
Properti
- Component
The material component to base the toon effect.
- Diffuse
Use shading based on the Diffuse BSDF.
- Glossy
Use shading based on the Glossy BSDF for specular reflection.
Outputs
- BSDF
Standard shader output.