Azioni

Quando si animano oggetti e proprietà in Blender, le Azioni registrano e contengono i dati. Come ogni altra cosa in Blender, le Azioni sono blocchi-dati

../_images/animation_actions_data3.png

Azioni

So when you animate an object by changing its location with keyframes, the animation is saved to the Action.

Each property has a channel which it is recorded to, for example, Cube.location.x is recorded to Channel X Location. The X location and Y location properties can be shared across multiple objects, if all objects have X location and Y location properties beneath them.

../_images/animation_actions_keyframes.png

Graph Editor. Each channel has an F-curve represented by the lines between the keyframes.

Azioni
Registra e contiene i dati di animazione.
Gruppi
Sono gruppi di canali.
Canali
Registrano le proprietà.
Curve-F
F-Curves are used to interpolate the difference between the keyframes.
Fotogrammi Chiave (keyframes)
Keyframes are used to set the values of properties bound to a point in time.

Lavorare con le Azioni

../_images/animation_actions_create.png

The Action data-block menu.

When you first animate an object by adding keyframes, Blender creates an Action to record the data.

Actions can be managed with the Action data-block menu in the Dope Sheet Action Editor header, or the Sidebar region of the NLA Editor.

If you are making multiple actions for the same object, press the shield button for each action. This will give the actions a Fake User and will make Blender save the unlinked actions.

Objects can only use one Action at a time for editing. The NLA Editor is used to blend multiple actions together.

Precalcolo Azione

Riferimento

Editor:3D View
Mode:Object and Pose Modes
Menu:Object/Pose ‣ Animation ‣ Bake Action…

The Bake Action tool will apply interpolated frames into individual keyframes. This can be useful for adding deviation to a cyclic action like a walk cycle. This can also useful for keyframe animations created from drivers or constraints.