Blender 2.91 Manual
Primi Passi
Interfaccia Utente
Editor
Scenes & Objects
Modellazione
Sculpting & Painting
Grease Pencil
Animation & Rigging
Introduction
Fotogrammi Chiave (keyframes)
Armature
Introduction
Bones
Introduction
Structure
Tools
Selecting
Editing
Introduction
Transform
Bone Roll
Extrude
Duplicate
Fill Between Joints
Split
Separate Bones
Subdivide
Switch Direction
Symmetrize
Naming
Change Layers
Parenting
Properties
Delete
Properties
Properties
Structure
Skinning
Posing
Lattice
Vincoli
Azioni
Guide (driver)
Marcatori
Chiavi Forma
Motion Paths
Fisica
Rendering
Composizione
Tracking & Masking
Video Editing
Files & Data System
Add-ons
Avanzate
Risoluzione problemi
Glossario
Contribute Documentation
Blender 2.91 Manual
»
Animation & Rigging
»
Armature
»
Bones
»
Editing
Editing
ΒΆ
Introduction
Add Menu
Locking Bones
Transform
Scale Radius
Scale Envelope Distance
Align Bones
Bone Roll
Recalculate
Set
Extrude
Mouse Clicks
Duplicate
Fill Between Joints
Split
Separate Bones
Subdivide
Switch Direction
Symmetrize
Naming
Naming Conventions
AutoName
Flip Names
Change Layers
Change Armature Layers
Change Bone Layers
Parenting
Properties
Delete
Bones
Dissolve
2.91
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