Blender 2.92 Manual
Primi Passi
Interfaccia Utente
Editor
Scenes & Objects
Modellazione
Sculpting & Painting
Grease Pencil
Animation & Rigging
Fisica
Rendering
Introduzione
Eevee
Cycles
Workbench
Cameras
Lights
Materials
Introduction
Components
Surfaces
Volumes
Displacement
Assignment
Preview
Settings
Legacy Textures
Shader Nodes
Color Management
Freestyle
Layers & Passes
Render Output
Composizione
Motion Tracking & Masking
Video Editing
Files & Data System
Add-ons
Avanzate
Risoluzione problemi
Glossario
Contribute Documentation
Blender 2.92 Manual
»
Rendering
»
Materials
»
Components
Components
ΒΆ
Surfaces
Terminology
BSDF Parameters
Volumes
Shading
Mesh Volumes
World Volume
Multiple Scattering
Displacement
Bump Only
Displacement Only
Displacement and Bump
2.92
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