Blender 2.93 Manual Logo
  • Getting Started
  • Interfaccia Utente
  • Editor
  • Scenes & Objects
  • Modellazione
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
    • Introduzione
    • Fotogrammi Chiave (keyframes)
    • Armature
      • Introduzione
      • Ossa
        • Introduzione
        • Structure
        • Strumenti
        • Selezione
        • Modifica
          • Introduzione
          • Transform
          • Bone Roll
          • Estrudi
          • Duplica
          • Fill Between Joints
          • Split
          • Separate Bones
          • Subdivide
          • Switch Direction
          • Symmetrize
          • Naming
          • Change Layers
          • Parenting
          • Proprietà
          • Cancella
        • Proprietà
      • Proprietà
      • Structure
      • Skinning
      • Posing
    • Lattice
    • Vincoli
    • Actions
    • Guide (driver)
    • Markers
    • Chiavi Forma
    • Percorsi di Movimento
  • Fisica
  • Rendering
  • Composizione
  • Motion Tracking & Masking
  • Video Editing
  • Files & Data System
  • Add-ons
  • Avanzate
  • Risoluzione problemi
  • Glossary
  • Contribute Documentation
Blender 2.93 Manual
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  • Animation & Rigging »
  • Armature »
  • Ossa »
  • Modifica

Modifica¶

  • Introduzione
    • Add Menu
    • Locking Bones
  • Transform
    • Scale Radius
    • Scale Envelope Distance
    • Align Bones
  • Bone Roll
    • Recalculate Roll
    • Set Roll
  • Estrudi
    • Mouse Clicks
  • Duplica
  • Fill Between Joints
  • Split
  • Separate Bones
  • Subdivide
  • Switch Direction
  • Symmetrize
  • Naming
    • Naming Conventions
    • AutoName
    • Flip Names
  • Change Layers
    • Change Armature Layers
    • Change Bone Layers
  • Parenting
  • Proprietà
  • Cancella
    • Ossa
    • Dissolve
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© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License. Ultimo aggiornamento 06/19/2023.

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