Blender 3.0 Manual Logo
  • Getting Started
  • Interfaccia Utente
  • Editor
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  • Modellazione
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  • Fisica
  • Rendering
    • Introduzione
    • Eevee
      • Introduzione
      • Render Settings
      • Materials
        • Introduzione
        • Supported Nodes
        • Material Settings
      • Mondo
      • Light Settings
      • Light Probes
      • Limitations
    • Cycles
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    • Nodi Shader
    • Color Management
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    • Layers & Passes
    • Render Output
  • Composizione
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Blender 3.0 Manual
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  • Eevee »
  • Materials

Materials

  • Introduzione
    • Nodes Support
    • Performance
  • Supported Nodes
    • Eevee only Nodes
    • Other Nodes Support
  • Material Settings
    • Abbattimento della faccia posteriore
    • Blend Mode
    • Shadow Mode
    • Screen Space Refraction
    • Subsurface Translucency
    • Pass Index
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© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License. Ultimo aggiornamento 01/28/2022.

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