Blender 3.2 Manual
Getting Started
A proposito di Blender
Installare Blender
Configurare Blender
Sistema di Aiuto
Sezioni
Interfaccia Utente
Editor
Scenes & Objects
Modellazione
Introduzione
Mesh
Introduzione
Structure
Primitives
Strumenti
Selezione
Modifica
Introduzione
Mesh Tools
Transformation
Mirror
Duplica
Estrudi
Merge
Split
Separate
Bisect
Knife Project
Convex Hull
Symmetrize
Snap to Symmetry
Normali
Ombreggiatura
Sort Elements
Pulizia
Deleting & Dissolving
Vertex Tools
Edge Tools
Face Tools
UV Tools
Proprietà
UV
Analisi mesh
Retopology
Curve
Superfici
Metaball
Testo
Volumes
Empties
Modificatori
Geometry Nodes
Sculpting & Painting
Grease Pencil
Animation & Rigging
Fisica
Rendering
Composizione
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
Add-ons
Avanzate
Risoluzione problemi
Glossary
Partecipa
Contribute Documentation
Blender 3.2 Manual
»
Modellazione
»
Mesh
»
Modifica
»
Mesh Tools
Mesh Tools
Transformation
Move, Rotate, Scale
To Sphere
Shear
Bend
Push/Pull
Warp
Randomize
Shrink Fatten
Skin Resize
Mirror
Axis of Symmetry
Pivot Point
Transformation Orientations
Duplica
Estrudi
Extrude Faces
Extrude Faces Along Normals
Extrude Individual Faces
Extrude Manifold
Extrude Edges
Extrude Vertices
Extrude Repeat
Spin
Merge
By Distance
Split
Selezione
Faces by Edges
Faces & Edges by Vertices
Separate
Bisect
Controlli
Esempi
Knife Project
Opzioni
Esempi
Known Limitations
Convex Hull
Symmetrize
Snap to Symmetry
Normali
Flip
Recalculate
Set from Faces
Ruota
Point to Target
Merge
Split
Average
Copy Vectors
Paste Vectors
Smooth Vectors
Reset Vectors
Select by Face Strength
Set Face Strength
Ombreggiatura
Sort Elements
Pulizia
Decimate Geometry
Fill Holes
Make Planar Faces
Split Non-Planar Faces
Split Concave Faces
Delete Loose
Degenerate Dissolve
Merge by Distance
Deleting & Dissolving
Cancella
Dissolve
Limited Dissolve
Collapse Edges & Faces
Edge Loops
3.2
Versions
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