Blender 3.2 Manual
Getting Started
A proposito di Blender
Installare Blender
Configurare Blender
Sistema di Aiuto
Sezioni
Interfaccia Utente
Editor
Scenes & Objects
Modellazione
Sculpting & Painting
Grease Pencil
Animation & Rigging
Fisica
Rendering
Introduzione
Eevee
Cycles
Workbench
Camere
Lights
Materials
Nodi Shader
Introduzione
Ingresso
Output
Shader
Texture
Colore
Vector
Converter
Blackbody Node
Clamp Node
Color Ramp Node
Combine/Separate Nodes
Float Curve
Map Range Node
Math Node
RGB to BW Node
Shader To RGB
Vector Math Node
Wavelength Node
Gruppo
Open Shading Language
Color Management
Freestyle
Layers & Passes
Render Output
Composizione
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
Add-ons
Avanzate
Risoluzione problemi
Glossary
Partecipa
Contribute Documentation
Blender 3.2 Manual
»
Rendering
»
Nodi Shader
»
Converter
Converter
Blackbody Node
Clamp Node
Color Ramp Node
Combine/Separate Nodes
Float Curve
Map Range Node
Math Node
RGB to BW Node
Shader To RGB
Vector Math Node
Wavelength Node
3.2
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