Blender 3.3 Manual
Getting Started
A proposito di Blender
Installare Blender
Configurare Blender
Sistema di Aiuto
Sezioni
Interfaccia Utente
Editor
Scenes & Objects
Modellazione
Sculpting & Painting
Grease Pencil
Animation & Rigging
Fisica
Rendering
Introduzione
Eevee
Cycles
Workbench
Camere
Lights
Materials
Nodi Shader
Introduzione
Ingresso
Output
Shader
Texture
Colore
Vector
Converter
Blackbody Node
Clamp Node
Color Ramp Node
Combine Color Node
Combine XYZ Node
Float Curve
Map Range Node
Math Node
RGB to BW Node
Separate Color Node
Separate XYZ Node
Shader To RGB
Vector Math Node
Wavelength Node
Gruppo
Open Shading Language
Color Management
Freestyle
Layers & Passes
Render Output
Composizione
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
Add-ons
Avanzate
Risoluzione problemi
Glossary
Partecipa
Contribute Documentation
Blender 3.3 Manual
»
Rendering
»
Nodi Shader
»
Converter
Converter
Blackbody Node
Clamp Node
Color Ramp Node
Combine Color Node
Combine XYZ Node
Float Curve
Map Range Node
Math Node
RGB to BW Node
Separate Color Node
Separate XYZ Node
Shader To RGB
Vector Math Node
Wavelength Node
3.3
Versions
Loading...
it
Languages
Loading...