.. _render-cycles-settings-scene-simplify: ******** Simplify ******** .. admonition:: Reference :class: refbox :Menu: :menuselection:`Render --> Simplify` .. _bpy.types.RenderSettings.simplify_subdivision: .. _bpy.types.CyclesRenderSettings.texture_limit: .. rubric:: Common Settings Max Subdivision Maximum number of subdivision by the subdivision surface modifiers. Child Particles Show only a subset of all child hairs and particles. Texture Limit Automatically scales textures down so that they are no larger than the values chosen. This can help reduce computer memory resources when rendering large scenes with huge textures. AO Bounces Replace global illumination with ambient occlusion after the specified number of bounces. This can reduce noise in interior scenes with little visual difference. .. _bpy.types.SmokeDomainSettings.use_high_resolution: .. _render-cycles-simplify-viewport: Viewport ======== Use High-resolution Smoke Shows a :ref:`higher resolution ` version of :doc:`Smoke Simulations ` in the viewport. Render ====== See Common Settings above. .. _bpy.types.CyclesRenderSettings.use_camera_cull: .. _bpy.types.CyclesRenderSettings.camera_cull_margin: .. _bpy.types.CyclesRenderSettings.use_distance_cull: .. _bpy.types.CyclesRenderSettings.distance_cull_margin: Culling ======= Use Camera Cull Automatically culls objects based on the camera frustum defined by the *Margin*. Use Distance Cull Automatically culls objects based on their distance from the active camera. This is set via the *Distance* property.