.. _bpy.types.ShaderNodeOutputMaterial: ************* Material Node ************* .. figure:: /images/render_shader-nodes_output_material_node.png :align: right Material Node. The *Material Output* node is used to output surface material information to a surface object. Inputs ====== Surface Shading for the :doc:`surface ` of the object. Volume Shading for the :doc:`volume ` inside the object. .. seealso:: The types of volume shaders are: - :doc:`Emission ` shader. - :doc:`Volume Absorption ` shader. - :doc:`Volume Scatter ` shader. Displacement Used to create bump mapping or actual subdivided :doc:`displacement `. Properties ========== This node has no properties. Outputs ======= This node has no outputs.