.. _bpy.types.ShaderNodeOutputWorld: ********** World Node ********** .. figure:: /images/render_shader-nodes_output_world_node.png :align: right World Node. The *World Output* node is used to output light a color information to the scene's :doc:`World `. Inputs ====== Surface The appearance of the environment, usually preceded by a :doc:`Background ` shader. Volume Used to add volumetric effects to the world. See the shaders :doc:`Volume Absorption ` and :doc:`Volume Scatter ` for more information. .. note:: It is not possible to have an HDR and volumetric due to the fact that HDR's are assumed to be an infinite distance from the camera. Properties ========== This node has no properties. Outputs ======= This node has no outputs.