.. _bpy.types.ShaderNodeTexIES: **************** IES Texture Node **************** The *IES Texture* is used to match real world lights based on IES files. IES files store the directional intensity distribution of light sources. Inputs ====== Vector Texture coordinate for lookup in the light distribution. Defaults to the normal. Strength Light strength multiplier. Properties ========== Mode Internal Use IES profile from a file embedded in a text data-block in the blend-file, for easy distribution. External Load IES profile from a file on disk. Outputs ======= Factor Light intensity, typically plugged into the Strength input of an Emission node. Examples ======== .. figure:: /images/render_shader-nodes_textures_ies_texture.jpg Lights with different IES profiles.