.. _bpy.types.ShaderNodeTexMagic: ****************** Magic Texture Node ****************** .. figure:: /images/render_shader-nodes_textures_magic_node.png :align: right Magic Texture Node. The *Magic Texture* node is used to add a psychedelic color texture. Inputs ====== Vector Texture coordinate to sample texture at; defaults to Generated texture coordinates if the socket is left unconnected. Scale Scale of the texture. Distortion Amount of distortion. Properties ========== Depth Number of iterations. Outputs ======= Color Texture color output. Factor Texture intensity output. Examples ======== .. figure:: /images/render_shader-nodes_textures_magic_example.jpg :width: 200px Magic texture: Depth 10, Distortion 2.0.