.. _bpy.types.ShaderNodeVectorTransform: ********************* Vector Transform Node ********************* .. figure:: /images/render_shader-nodes_vector_transform_node.png :align: right Vector Transform node. The *Vector Transform* node allows converting a Vector, Point, or Normal between World and Camera and Object coordinate space. Inputs ====== Vector Input Standard vector input. Properties ========== Type Specifies the input/output type. Vector, Point, Normal. Convert From Coordinate Space to convert from: World, Object, Camera. Convert To Coordinate Space to convert to: World, Object, Camera. Outputs ======= Vector Output The transformed output vector. Examples ======== Todo <2.8 add.