************ Introduction ************ In Blender, objects are not directly part of the scenes. Instead, they all get stored in a main database (basically the blend-file). .. figure:: /images/scene-layout_collections_introduction_database-preview.png The blend-file and its stored data. From there they are referenced into as many Scenes as you would like to see them. When they are stored in a scene, they are part of a so-called *scene collection*. So ultimately all the scene objects belong to this special collection. .. figure:: /images/scene-layout_collections_introduction_scene-collection.png The scene collection. Collections =========== While the *scene collection* contains all the Scene's objects, the user can also make their own collections to better organize these objects. It works like a Venn diagram, where all the objects are part of the *scene collection*, but can also be part of multiple collections. .. figure:: /images/scene-layout_collections_introduction_venn-diagram.png Venn diagram. The result is a clear and flexible way to arrange objects together on the Scene level. .. figure:: /images/scene-layout_collections_introduction_scene-organization.png Scene organization. Naming and Nesting ================== Collections can be named and sorted hierarchically. Just like folders can have subfolders in any operating system, collections can have nested collections too. .. figure:: /images/scene-layout_collections_introduction_collections-nested.png Nested collections. For example: a *house* collection can contain a *bedroom* collection, which in turn contains a *furniture* collection referencing a bed, a cabinet and other objects.