******************************* Import & Export of Node Shaders ******************************* While Blender now only supports the advanced node-based shading model for its materials, most :abbr:`IO (Input/Output)` formats only support a basic shading model, similar to the legacy fixed pipeline of old GPUs. Blender features a way to convert between those, which any add-on can use, but it is currently pretty basic still. Especially for exporting from Blender materials, the node system must follow some strict requirements. .. note:: Currently, only the :doc:`OBJ ` and :doc:`FBX ` IO add-ons uses that method. .. note:: The wrapper is designed to be as symmetrical as possible (i.e. it is expected to give reproducible results across several import/export cycles). .. figure:: /images/addons_io_node_shaders_info-example.png :align: center A typical setup of shader nodes that is can be exported. Supported Node Setup ==================== This is especially important for exporting, importing will simply re-generate a similar setup. Note that the features listed below are those supported by the wrapper. Each add-on may have its own way to adapt them to its material system, some may not be handled by it, etc. Principled BSDF The main shader must be a :doc:`Principled BSDF `. Only parameters defined there, and textures linked to it, will be exported. Currently handled parameters: - Base color - Specular intensity - Specular tint *(no texture support)* - Roughness - Metallic - IOR - Transmission - Alpha Normal Map If linked to the Normal input of the Principled BSDF node, the :doc:`Normal Map ` node is also supported (including its texture obviously). Textures Only :doc:`Image ` textures using a UV mapping are supported. You may also use a :doc:`Mapping ` node to move/rotate/scale it.