******************* Edit Linked Library ******************* Introduction ============ When working in larger projects that involve scenes with assets linked from a blend-file library, it can get very time-consuming to save your current scene, track down the proper linked blend-file, make your modifications, save, and return to your original scene file. This add-on allows you to accomplish this process with only a pair of mouse clicks (one to get to the linked library and one to resume work on your scene). Activation ========== - Open Blender and go to Preferences then the Add-ons tab. - Click Object then Edit Linked Library to enable the script. Usage ===== Select an object that is been linked from a separate blend-file. In the 3D View's Sidebar, the Edit Linked Library panel will show a button labeled *Edit Linked Library*. Click this button to open the blend-file that the active object is linked from. Once you complete your work to the linked file, return to the Sidebar and click the *Return to Original File* button. In addition, the :kbd:`Shift-NumpadSlash` hotkey can be used to toggle between the linked file and the original (the *Local View* functionality is maintained for non-linked objects). By default, this add-on automatically saves your current file before opening the linked library or returning to the original file. This can be disabled using the *Autosave* toggle in the Edit Linked Library panel of the Sidebar. .. vimeo:: 41440647 .. admonition:: Reference :class: refbox :Category: Object :Description: Allows editing of objects linked from a blend-file library. :Location: :menuselection:`File --> External Data`, :menuselection:`3D View --> Sidebar --> Item tab` :File: object_edit_linked.py :Author: Jason van Gumster (Fweeb), Bassam Kurdali, Pablo Vazquez, Rainer Trummer :License: GPL :Note: This add-on is bundled with Blender.