Command Line Arguments¶
Blender 2.82 Usage: blender [args ...] [file] [args ...]
Render Options¶
-b
,--background
Run in background (often used for UI-less rendering).
-a
,--render-anim
Render frames from start to end (inclusive).
-S
,--scene
<name>
Set the active scene
<name>
for rendering.-f
,--render-frame
<frame>
Render frame
<frame>
and save it.+<frame>
start frame relative,-<frame>
end frame relative.A comma separated list of frames can also be used (no spaces).
A range of frames can be expressed using
..
separator between the first and last frames (inclusive).
-s
,--frame-start
<frame>
Set start to frame
<frame>
, supports +/- for relative frames too.-e
,--frame-end
<frame>
Set end to frame
<frame>
, supports +/- for relative frames too.-j
,--frame-jump
<frames>
Set number of frames to step forward after each rendered frame.
-o
,--render-output
<path>
Set the render path and file name. Use
//
at the start of the path to render relative to the blend-file.The
#
characters are replaced by the frame number, and used to define zero padding.animation_##_test.png
becomesanimation_01_test.png
test-######.png
becomestest-000001.png
When the filename does not contain
#
, The suffix####
is added to the filename.The frame number will be added at the end of the filename, eg:
blender -b animation.blend -o //render_ -F PNG -x 1 -a
//render_
becomes//render_####
, writing frames as//render_0001.png
-E
,--engine
<engine>
Specify the render engine. Use
-E
help to list available engines.-t
,--threads
<threads>
Use amount of
<threads>
for rendering and other operations [1-64], 0 for systems processor count.
Format Options¶
-F
,--render-format
<format>
Set the render format. Valid options are:
TGA
RAWTGA
JPEG
IRIS
IRIZ
AVIRAW
AVIJPEG
PNG
BMP
Formats that can be compiled into Blender, not available on all systems:
HDR
TIFF
OPEN_EXR
OPEN_EXR_MULTILAYER
MPEG
CINEON
DPX
DDS
JP2
-x
,--use-extension
<bool>
Set option to add the file extension to the end of the file.
Animation Playback Options¶
-a
<options>
<file(s)>
Instead of showing Blender's user interface, this runs Blender as an animation player, to view movies and image sequences rendered in Blender (ignored if
-b
is set).Playback Arguments:
-p
<sx>
<sy>
Open with lower left corner at
<sx>
,<sy>
.-m
Read from disk (Do not buffer).
-f
<fps>
<fps-base>
Specify FPS to start with.
-j
<frame>
Set frame step to
<frame>
.-s
<frame>
Play from
<frame>
.-e
<frame>
Play until
<frame>
.
Window Options¶
-w
,--window-border
Force opening with borders.
-W
,--window-fullscreen
Force opening in fullscreen mode.
-p
,--window-geometry
<sx>
<sy>
<w>
<h>
Open with lower left corner at
<sx>
,<sy>
and width and height as<w>
,<h>
.-M
,--window-maximized
Force opening maximized.
-con
,--start-console
Start with the console window open (ignored if
-b
is set), (Windows only).--no-native-pixels
Do not use native pixel size, for high resolution displays (MacBook
Retina
).--no-window-focus
Open behind other windows and without taking focus.
Python Options¶
-y
,--enable-autoexec
Enable automatic Python script execution (default).
-Y
,--disable-autoexec
Disable automatic Python script execution (pydrivers & startup scripts).
-P
,--python
<filename>
Run the given Python script file.
--python-text
<name>
Run the given Python script text block.
--python-expr
<expression>
Run the given expression as a Python script.
--python-console
Run Blender with an interactive console.
--python-exit-code
<code>
Set the exit-code in [0..255] to exit if a Python exception is raised (only for scripts executed from the command line), zero disables.
--addons
<addon(s)>
Comma separated list of add-ons (no spaces).
Logging Options¶
--log
<match>
Enable logging categories, taking a single comma separated argument. Multiple categories can be matched using a
.*
suffix, so--log "wm.*"
logs every kind of window-manager message. Use "^" prefix to ignore, so--log "*,^wm.operator.*"
logs all except forwm.operators.*
Use "*" to log everything.--log-level
<level>
Set the logging verbosity level (higher for more details) defaults to 1, use -1 to log all levels.
--log-show-basename
Only show file name in output (not the leading path).
--log-show-backtrace
Show a back trace for each log message (debug builds only).
--log-show-timestamp
Show a timestamp for each log message in seconds since start.
--log-file
<filename>
Set a file to output the log to.
Debug Options¶
-d
,--debug
Turn debugging on.
Enables memory error detection
Disables mouse grab (to interact with a debugger in some cases)
Keeps Python's
sys.stdin
rather than setting it to None
--debug-value
<value>
Set debug value of
<value>
on startup.--debug-events
Enable debug messages for the event system.
--debug-ffmpeg
Enable debug messages from FFmpeg library.
--debug-handlers
Enable debug messages for event handling.
--debug-libmv
Enable debug messages from libmv library.
--debug-cycles
Enable debug messages from Cycles.
--debug-memory
Enable fully guarded memory allocation and debugging.
--debug-jobs
Enable time profiling for background jobs.
--debug-python
Enable debug messages for Python.
--debug-depsgraph
Enable all debug messages from dependency graph.
--debug-depsgraph-eval
Enable debug messages from dependency graph related on evaluation.
--debug-depsgraph-build
Enable debug messages from dependency graph related on graph construction.
--debug-depsgraph-tag
Enable debug messages from dependency graph related on tagging.
--debug-depsgraph-no-threads
Switch dependency graph to a single threaded evaluation.
--debug-depsgraph-time
Enable debug messages from dependency graph related on timing.
--debug-depsgraph-pretty
Enable colors for dependency graph debug messages.
--debug-gpu
Enable gpu debug context and information for OpenGL 4.3+.
--debug-gpumem
Enable GPU memory stats in status bar.
--debug-gpu-shaders
Enable GPU memory stats in status bar.
--debug-gpu-force-workarounds
Enable GPU memory stats in status bar.
--debug-wm
Enable debug messages for the window manager, shows all operators in search, shows keymap errors.
--debug-all
Enable all debug messages.
--debug-io
Enable debug messages for I/O (collada, ...).
--debug-fpe
Enable floating point exceptions.
--disable-crash-handler
Disable the crash handler.
--disable-abort-handler
Disable the abort handler.
Misc Options¶
--app-template
<template>
Set the application template (matching the directory name), use
default
for none.--factory-startup
Skip reading the startup.blend in the user's home directory.
--enable-library-override
Enable Library Override features in the UI.
--enable-event-simulate
Enable event simulation testing feature
bpy.types.Window.event_simulate
.--env-system-datafiles
Set the
BLENDER_SYSTEM_DATAFILES
environment variable.--env-system-scripts
Set the
BLENDER_SYSTEM_SCRIPTS
environment variable.--env-system-python
Set the
BLENDER_SYSTEM_PYTHON
environment variable.-noaudio
Force sound system to None.
-setaudio
Force sound system to a specific device.
NULL
SDL
OPENAL
JACK
.-h
,--help
Print this help text and exit.
-R
Register blend-file extension, then exit (Windows only).
-r
Silently register blend-file extension, then exit (Windows only).
-v
,--version
Print Blender version and exit.
--
End option processing, following arguments passed unchanged. Access via Python's
sys.argv
.
Other Options¶
/?
Print this help text and exit (windows only).
--debug-freestyle
Enable debug messages for Freestyle.
--verbose
<verbose>
Set logging verbosity level.
Argument Parsing¶
Arguments must be separated by white space, eg:
blender -ba test.blend...will exit since
-ba
is an unknown argument.
Argument Order¶
Arguments are executed in the order they are given. eg:
blender --background test.blend --render-frame 1 --render-output '/tmp'...will not render to
/tmp
because--render-frame 1
renders before the output path is set.blender --background --render-output /tmp test.blend --render-frame 1
...will not render to
/tmp
because loading the blend-file overwrites the render output that was set.blender --background test.blend --render-output /tmp --render-frame 1
...works as expected.
Environment Variables¶
- BLENDER_USER_CONFIG
Directory for user configuration files.
- BLENDER_USER_SCRIPTS
Directory for user scripts.
- BLENDER_SYSTEM_SCRIPTS
Directory for system wide scripts.
- BLENDER_USER_DATAFILES
Directory for user data files (icons, translations, ..).
- BLENDER_SYSTEM_DATAFILES
Directory for system wide data files.
- BLENDER_SYSTEM_PYTHON
Directory for system Python libraries.
- TEMP
Store temporary files here.
- TMP
or $TMPDIR Store temporary files here.
- SDL_AUDIODRIVER
LibSDL audio driver - alsa, esd, dma.
- PYTHONHOME
Path to the Python directory, eg. /usr/lib/python.