Render Layers Node

../../../_images/compositing_node-types_CompositorNodeRLayers.png

Render Layers Node.

This node is the starting place for getting a picture of your scene into the compositing node map.

Inputs

This node has no input sockets.

Properties

Scene

Select the scene within your blend-file. The scene information taken is the raw footage (pre-compositing and pre-sequencing).

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To use composited footage from another scene, it has to be rendered into a multi-layer frameset (e.g. OpenEXR) as an intermediate file store and then imported with Image input node again.

Render layer

A list of available Render Layers. The render button is a short hand to re-render the active scene.

Outputs

Image

Rendered image.

Alpha

Alpha channel.

Render passes sockets

Depending on the Render passes that are enabled, other sockets are available. See Cycles render passes.

Z

By default the Z depth pass is enabled.