Viewport Display¶
- Thickness
Factor that scales the thickness of the grid that is currently being displayed.
- Slicing
How to slice the volume for viewport rendering.
- View
Slice the volume parallel to the view plane.
- Axis
Slice the volume parallel to the major axis.
- Method
- Full
Slice the whole domain object.
- Single
Perform a single slice of the domain object.
- Axis
- Auto
Adjust slice direction according to the view direction.
- X/Y/Z
Slice along the X/Y/Z axis.
- Position
Position of the slice relative to the length of the respective domain side.
- Slice Per Voxel
Determines how many slices per voxel should be generated.
- Interpolation
Interpolation method to use for the visualization of the fluid grid.
- Linear
Linear interpolation between voxels. Gives good smoothness and speed.
- Cubic
Cubic interpolation between voxels. Gives smoothed high quality interpolation, but is slower.
Color Mapping¶
Use a specific color map for the visualization of the simulation field. This comes in handy during debugging or when making more advanced adjustments to the simulation. For instance, if the actual color of a fire simulation is barely visible in the viewport then changing the color profile can help to see the real size of the flame.
- Field
The simulation field used in the display options (e.g. density, fuel, heat).
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Debug Velocity¶
Visualization options for the velocity field.
- Display As
- Streamlines
Choose to display the velocity vectors as "Streamlines".
- Needle
Choose to display the velocity vectors as "Needles".
- Scale
Scale the velocity vectors by this size in the viewport.