Copy Attributes Menu

This add-on extends the Copy Objects Ctrl-C hotkey to include many extra copy types.

Activation

  • Open Blender and go to Preferences then the Add-ons tab.

  • Click Interface then Copy Attributes Menu to enable the script.

Description

Object Mode

Select more than one object, press Ctrl-C to copy attributes from active to selected, you'll see the following menu:

Each item on the menu will copy some attributes from the active (last selected object) to all the other selected items:

Copy Location

Copies the object location in world coordinates.

Copy Rotation

Copies the object rotation in world coordinates.

Copy Scale

Copies the object scale in world coordinates.

Copy Draw Options

Copies draw options: for instance wireframe draw, empty draw shape, empty draw size, etc.

Copy Time Offset

Copies the animation stack time offset.

Copy Instancing

Copies the objects instancing group/vertex/face settings.

Copy Object Color

(Self-explanatory)

Copy Mass (physics setting)

(Self-explanatory)

Copy Protected Transform

Duplicates the transform locks.

Copy Object Constraints

Currently deletes all constraints on the selected objects and replaces them with the constraints on the active object.

Copy Texture Space

(Self-explanatory)

Copy Pass Index

(Self-explanatory)

Copy Modifiers

Currently behaves like constraints, all you original modifiers will be replaced by the ones on the active item.

Copy Vertex Weights

(Self-explanatory)

Mesh Edit Mode

With a mesh object selected, enter Edit Mode and press Ctrl-C to copy texture face attributes. The following menu appears:

Some of the items may not appear, depending on the number of UV texture or vertex color layers on the mesh.

The first group of options copies attributes from the active face to all other selected faces in the same UV texture or vertex color layer.

Copy Material

Copy material index to selected faces.

Copy Image

Copy image assignment to selected faces.

Copy UV Coordinates

Copy UV coordinates to selected faces.

Copy Vertex Colors

Copy Vertex Colors to selected faces.

The second group of options copies attributes to selected faces in the active UV texture or vertex color layer from their corresponding faces in a different UV texture or vertex color layer.

Copy Image from Layer

Copy image assignment from another layer for selected faces.

Copy UV Coordinates from Layer

Copy UV coordinates from another layer for selected faces.

Copy Vertex Colors from Layer

Copy Vertex Colors from another layer for selected faces.

Pose Mode

Select more than one bone, press Ctrl-C to copy attributes from active (last selected bone) to all other selected bones. The following menu appears:

Copy Local Location

Copies the location coordinate (as seen in the transform panel) to the selected bones.

Copy Local Rotation

Copies the rotation coordinate (as seen in the transform panel) to the selected bones.

Copy Local Scale

Copies the scale coordinate (as seen in the transform panel) to the selected bones.

Copy Visual Location

Copies the actual location of the bone (as seen in the screen) to the selected bones.

Copy Visual Rotation

Copies the actual rotation of the bone (as seen in the screen) to the selected bones.

Copy Visual Scale

Copies the actual size of the bone (as seen in the screen) to the selected bones.

Copy Bone Shape

(Self-explanatory)

Copy Protected Transform

(Self-explanatory)

Copy Pose Constraints

(Self-explanatory)

Copy IK Limits

(Self-explanatory)

Copy Pose

Is what was originally mapped to Ctrl-C before installing the add-on.

Distinction between Local and Visual

Local transformation of bones is relative the each bone's own rest position; if they do not match in Edit Mode, they will not match in Pose Mode, even though the numbers appear the same in the bone's transformation panel. They also do not take into account constraints, or parenting.

Visual transformation of bones copies the visual transform (on screen) of the active bone to the selected bones, regardless of parenting or constraints. The result should look exactly the same even if the bone's numbers do not match. Constraints on the selected bones may prevent this from working (or drivers for that matter):

Reference

Category

Interface

Description

Copy Attributes Menu.

Location

3D Viewport Ctrl-C

File

space_view3d_copy_attributes.py

Author

Bassam Kurdali, Fabian Fricke, Adam Wiseman

Maintainer

to do

License

GPL

Support Level

Community

Note

This add-on is bundled with Blender.